Old source code recovered!

April 15, 2016 Leave a comment

Good news everyone! (insert Prof Farnsworth voice here), I have recovered the source code for a game I started writing 15 years ago!

The game was called Grenade! and it was a Cannon Fodder clone. It got as far as being signed with a small game publisher, but never got released. Since then I lost the source code and thought I’d never see it again.

Recently, I got in touch with someone who was involved with the company, and it turns out he still have access to the old FTP archive from back then. He took a look for me and recovered my old game! I got it the other day and have already started going through it to prepare it for an Android version.

So far I’ve got as far as converting all the graphics files to PNG format, adding transparent backgrounds and a transparent level to shadow graphics.

I’ve also converted all the sound effects from WAV to OGG and the music form MOD to MP3.

I’ve written up a design document as the control scheme on PC won’t work for phones and tablets. Luckily there is a mobile game called Tiny Troopers that is very similar to mine which I can base my controls on. Should be pretty easy to implement.

Here’s some old PC screenshots:

I will post screenshots on here as I work on the game and hope to upload early test versions in a few weeks.


Categories: Games development

Plans for 2016

January 25, 2016 Leave a comment

This is a quick post to say where I’ve been and what my plans are for 2016

I’ve been focused on my day job and family for the last year and therefore have not been doing much games development.

This year I plan to dedicate several hours a week to this, my plans for the year are…


Add features to the Orchard Crush game

Write a series of blog posts on how I wrote this game

Add features to the twin stick shooter game

write blog posts to show how I wrote this

Write 2 new Android games using B4A and the LibGDX library

Write 2 Android applications

Review the best Google Cardboard Apps I can find and post videos on my Youtube channel.

Download Twin Stick shooter and source code now!

August 28, 2015 Leave a comment
Categories: Games development

New Game tutorial series incoming soon!!!!

August 25, 2015 Leave a comment

Here’s a teaser video for the game the new tutorial series shows you how to make, using LibGDX and B4A. Look out for more in the following weeks….


Orchard Crush released – my latest game (Candy Crush Saga style game) – Includes Source Code

September 1, 2014 Leave a comment

I’ve just uploaded the first version of my latest game, Orchard Crush to the Google Play Store. It’s a free game where you need to select groups of two or more fruits. Score as much as you can in 60 seconds. This is the first version, I’ll be adding online scoreboards and achievements soon. I’ll also release the source code for you to use yourself. This game could then be adapted into a Candy crush style match 3 game or any other matching type game.


Have the source code too:


Flappy Bird LibGDX version

March 17, 2014 2 comments


I have started the tutorial series on using LibGDX to write games using Basic4Android

Follow this link to our sister blog site to view the tutorial


I’ve finished the first version of my Flappy Bird clone using the LibGDX library with Basic4Android. Download the source code here:

Cloney Bird LibGDX Source Code

I’m planning on making a short Youtube series on how this all works.

UPDATE: Sound is now working. I have also added many comments to the code to make it easier to read.

b4alogolibgdx logo

Flappy Bird Basic4Android Clone now available!

March 4, 2014 2 comments

I’ve included the source code. There will be a more advanced version uploaded soon that will include some music and sound effects.

Here’s some screenshots:

2014-03-04 08.32.17.png2014-03-04 08.32.02.png

Here’s the links:

Source Code: Download Here

APK: Cloney Bird

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