Archive for February, 2014

Android Flappy Bird clone code is on the way!

February 24, 2014 8 comments

I’m having major headaches with scaling the graphics to work on different screen sizes.


Here’s proof though that I’m working on it. It’s attached.


Flappy Bird Clone written in BlitzPlus now available!

February 16, 2014 Leave a comment

I’ve uploaded a clone of Flappy Bird written in BlitzPlus, it will also work in Blitz3D. ¬†Here’s the video and the download link.

I’ve start working on the Android version soon and get the Basic4Android version online when I can.


Let’s write a Flappy Bird clone!!!

February 12, 2014 1 comment

UPDATE!!!! the first video of my clone and the source code using BlitzPlus is now on Youtube here:

Flappy Bird has been massively popular. But one key thing about it, and one reason why its so popular is its simplicity. Based on that fact, I’m going to run a short series of videos and blog entries showing my efforts to write a Flappy Bird clone, both for PC and Android.

I will be using Blitz Plus for the PC version. I’ve mentioned this language before as it’s a brilliant tool for writing which simple idea for games to see how they’ll work in practice. You can then either wrote your whole game using Blitz Plus or in another language if you’re requiring fancy graphics effects or writing for a different platform like Android. Blitz Plus can be downloaded for free at go to the products page and follow the instructions there.

For the Android version we’ll be using Basic4Android . As it’s an easy language to use and my favourite. It’s not free but is very affordable. And you can buy it at a discount through this site.

For graphics we’ll stick very close to the original game. I know these are very similar to certain super Nintendo games but we will alter them a little eventually. It is meant to be a clone after all!

For sounds we’ll use the application SXFR.

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